The only drawback here is that someone has to play through the game once to 'build' a cache that can be used by others. Another approach is to cache the system's raw shader pipeline and then compile the shaders before the game even starts. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader, the effect in-game that relies on it won't be shown. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game. Sonicfreak360 (Super Mario Bros.Modern consoles and their games make heavy use of precompiled shaders specific to their GPUs, and these shaders can't be run natively on PC hardware, so they need to be translated or recompiled. TheUltimateKoopa (BrawlCustomMusic uploader) YoshiGo99 (NSMBU tilesets, chocolate tileset) Tato_Br (Grassland Super Mario World like) Max31 (Yoshi's eggs tileset, rainbow tileset, candy tileset, cookie tileset, computer tileset, coloured water tileset) Yoshivert99 : level editing, custom tileset and sprites. Please do not upload an ISO or WBFS version of this mod ! Result is not guaranteed for 3 ou 4 players. The game has been tested with 1 and 2 players. The game was only tested in PAL version, but NTSC and JAP patches are available. You must use Riivolution and the original game disc to make it working. I started it when I was 12 and it took me hundreds of hours during 4 years to make it. This is a hack of New Super Mario Bros Wii which includes new levels, textures and musics. Welcome to this post which presents to you the first hack I made : The Legend Of Yoshi.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |